The Craze City field guide / 01
Life sim or city builder: which game do you want?
Choose a life sim if you want to control a person living in a place. Choose a city builder if you want to plan and manage the place itself. Both may show houses, roads and shops, but the scale of your decisions is different: a character’s day versus the systems that keep a town running.

A player’s guide from the studio building Craze City. The full mobile game is prelaunch; the café browser challenge is playable now.
Ask whose problem you are solving
In a life sim, the immediate problem might be earning enough for an outfit or deciding where to go after work. In a city builder, it might be arranging roads, balancing services or making room for more residents. The same café can be a workplace in one game and an economic building in the other.
Look at the interface in ordinary play. A character-centred view suggests direct movement and personal interactions. A map view with construction tools suggests planning. Some games blend these approaches, so the camera is a clue rather than proof. The important question is which decisions occupy most of your session.
Consider whether you want to make the map
A city builder usually offers some control over where things go. That may range from placing fixed buildings to shaping a detailed road network. A life sim can take place in a carefully designed city that you cannot rebuild. Both can offer exploration, but only one necessarily lets you alter the layout.
If designing streets is your main interest, watch someone place and remove a road. If personalising a home is enough, inspect the housing tools instead. Buying a property is not the same as constructing it. A game can offer ownership while keeping the underlying architecture fixed, which is worth knowing before choosing from exterior screenshots.
Personal progress and city progress feel different
A life sim often makes progress visible through your character's possessions, skills or relationships. A city builder may show growth through population, services or the shape of the map. Decide whether you enjoy a personal story or an overview of many interacting systems.
The amount of pressure can vary within either genre. A life sim may contain demanding timers, while a builder may offer a relaxed sandbox. Do not use the genre label as a shortcut for difficulty. Check failure conditions, whether time can be paused and what happens when you stop playing for a while.
Where Craze City sits
Craze City is being developed as a city life sim with direct character activities. Jobs, housing and driving are part of that direction. It is not presented here as a tool for drawing road networks or managing every resident's needs. The actual city capture shows a place to inhabit rather than a construction interface.
Read the career design notes for the personal-economy side, and the home-decoration guide for the distinction between furnishing and building. The mobile game is prelaunch, so judge the direction from the verified development material while checking released alternatives if you want to play immediately.
Make it your kind of game
Your shortlist checklist
Tick the things you want to check before choosing. This is a scratchpad for this visit.
Inside our city / in development
Where Craze City fits
Craze City focuses on living as a character within a city. Its current build includes personal activities such as jobs and driving. It is still prelaunch, and this guide does not promise a city-planning editor, road construction or population-management systems.
See actual game capturesQuick questions
Can a life sim include home building?
Yes, but it is a separate feature. Some life sims offer extensive construction, while others offer fixed homes or furnishings. Check the tools instead of assuming the genre includes them.
Is a city builder always more complicated than a life sim?
No. Complexity depends on the particular systems and settings. Compare the decisions you repeat, the interface and the consequences of mistakes rather than relying on the genre name.

